Inside Fallout, gaming’s most surprising TV hit

Published 2 hours ago
Source: theguardian.com
Inside Fallout, gaming’s most surprising TV hit

With ​a blend of retro-futurism, moral ambiguity and monster-filled wastelands, Fallout became an unlikely prestige television favourite. Now there is something a bigger, stranger and funnier journey ahead

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The Fallout TV series returns to Prime Video today, and it’s fair to say that everyone was pleasantly surprised by how good the first season was. By portraying Fallout’s retro-futuristic, post-apocalyptic US through three different characters, it managed to capture different aspects of the game player’s experience, too. There was vault-dweller Lucy, trying to do the right thing and finding that the wasteland made that very difficult; Max, the Brotherhood of Steel rookie, who starts to question his cult’s authority and causes a lot of havoc in robotic power armour; and the Ghoul, Walton Goggins’s breakout character, who has long since lost any sense of morality out in the irradiated wilderness.

The show’s first season ended with a revelation about who helped cause the nuclear war that trapped a group of people in underground vaults for a couple of centuries. It also left plenty of questions open for the second season – and, this time, expectations are higher. Even being “not terrible” was a win for a video game adaptation until quite recently. How are the Fallout TV show’s creators feeling now that the first season has been a success?

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